Adds chili peppers, foods, and weapons.
The configuration is saved in file config/chilibulletweapons.toml
.
The common
section contains configuration values referenced by both the server and the client.
In multiplayer mode, server-side values are used.
[common]
A Boolean value of canShotgunMultiHit
represents whether a single target can be damaged multiple times at once by bullets shot from a shotgun.
If set to false
, a single target will take damage from only one bullet at the same time.
canShotgunMultiHit = true
A real number between 0.0 and 8.0 of chiliArrowDamageMultiplier
represents the multiplier of the explosive power of bullet chili arrows.
chiliArrowDamageMultiplier = 1.0
A non-negative real number of chiliBulletBaseDamage
represents the base damage amount of a chili bullet shot from a gun.
If set to 0.0
, chili bullets will do no damage.
chiliBulletBaseDamage = 0.85
Formula for chili bullet damage (only when chiliBulletBaseDamage
> 0):
# speed (initial) = 3 (pistols/shotguns) or 4 (rifles)
# minDamage = ceil(speed * speed * chiliBulletBaseDamage)
# maxDamage = floor(minDamage * 1.5) + 1
# damage = a random integer between minDamage and maxDamage